June 04, 2006
Reboot: Play - on socializing in MMORPGs
I was kind of hoping for that other definition of play as being about flow and what playing games can teach us about flow
and interfaces that accomodate flow (requires all kinds of interesting things that our normal interface doesn't) but instead
TL Taylor's stimulating talk was another social lecture about the complexity of the social interplay in online games. I liked the field work that carefullly enumerated some of that complexity.
Extensive notes here
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